JawBreaker
I do not recommend playing in full screen.
Use Arrow keys to move.
Use Space Bar to chew.
The more you chew a piece of candy, the more points it's worth.
The game is over when you don't have any more teeth.
You are scored based on how much candy you eat and how fast you destroy your teeth.
Pink candy is worth more points.
You get a "CRUNCH" that doubles your points when you have more than one piece of candy in your mouth at once.
Game Design and Direction by Billy Burton
Jawbreaker Theme music by Ruthie Kovanen
Status | Released |
Platforms | HTML5 |
Author | ExtraBilly |
Made with | Unity |
Tags | 2D, Arcade, Casual, Colorful, High Score, Minimalist |
Comments
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This was a really good game concept. The leader board was an awesome feature. Apparently 700 isn't good enough for a high score however.
Hey. I recorded a video about the Beginners Circle jam and included your game in it. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
Not bad, that's how chewing must feel in your 80s. Or maybe 80s is too optimistic, if you aren't careful, it could happen in your 30s. 10 toothless old grannies out of 10.
Seems that my skill is capped at around 800 points. Btw, how do you save the highscore? Surely it requires some kind of server-side. Is it some itch.io api integration, or something else entirely?
Haha, thanks for playing! For the leader board I used dreamlo.com. It was pretty easy to get working. For a full release I would use something way more robust and secure but dreamlo works well for jams and demonstrations.
Hm, dreamlo is a free thing. Good to know.
This game is pure fun! loved everything about it! Great job
I love the concept, I think it would make a great mobile game